This is Eric Mortensen's blog.
 
He is the Director of Content @ blip.tv.
 
He lives in Brooklyn, NY.
 

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Friday, July 23, 2010
justinday:


Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games, and partly an earnest example of that genre.
You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom “premium” cows through micropayments (the Cow Clicker currency is called “mooney”), and you can buy your way out of the time delay by spending it. You can publish feed stories about clicking your cow, and you can click friends’ cow clicks in their feed stories. Cow Clicker is Facebook games distilled to their essence.

Click on for the how and why.  Great read.

“It’s one thing to express a distaste for social games, to consider them bad art and to opt out of them. But one also cannot ignore their popularity entirely, nor leave it to the mere whims of personal taste. In addition to being bad art, social games are also troubling specimens of human tragedy. For one part, they threaten us with the negative future of games. But for another part, they also act as a talisman that might help us see our future perceptions of the present. What will we have thought of ourselves?”

justinday:

Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games, and partly an earnest example of that genre.

You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom “premium” cows through micropayments (the Cow Clicker currency is called “mooney”), and you can buy your way out of the time delay by spending it. You can publish feed stories about clicking your cow, and you can click friends’ cow clicks in their feed stories. Cow Clicker is Facebook games distilled to their essence.

Click on for the how and why. Great read.

“It’s one thing to express a distaste for social games, to consider them bad art and to opt out of them. But one also cannot ignore their popularity entirely, nor leave it to the mere whims of personal taste. In addition to being bad art, social games are also troubling specimens of human tragedy. For one part, they threaten us with the negative future of games. But for another part, they also act as a talisman that might help us see our future perceptions of the present. What will we have thought of ourselves?”
  1. troubledbyinsects reblogged this from ericmortensen
  2. dfdeshom reblogged this from caterpillarcowboy
  3. upisdownx reblogged this from neonloneliness and added:
    Baha, precisely. God knows I’ll never pay for the extra cash/horseshoes/whatever but I like games that distract me, what...
  4. neonloneliness reblogged this from fionchadd and added:
    see this is very clever and everything, but… I just quite like Farmville. I started playing it while trying to write a...
  5. sostark reblogged this from ericmortensen and added:
    Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s...
  6. jenrobinson reblogged this from ericmortensen and added:
    Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s...
  7. fionchadd reblogged this from caterpillarcowboy and added:
    This is fantastic
  8. ericmortensen reblogged this from justinday
  9. amyvernon reblogged this from caterpillarcowboy
  10. caterpillarcowboy reblogged this from justinday
  11. kenyatta reblogged this from justinday
  12. justinday posted this
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